Accidental Queens
Based in France

Plug In Digital Label

Release date:
26 January 2017



ANLP Facebook page

Regular Price:



A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.


A game that wants to send a message

To understand the story, we need to go back to January 2016 when a group of diverse people with complementary skills, Elizabeth, Rafael, Estelle and Diane, participated in the Global Game Jam, an annual and international event of video game creation, in teams, in 48 hours. Combining talents in writing, game design, graphic design and programming, they created “A Normal Lost Phone”, a narrative investigation game, with a simple story but a deep message.

Through the interface of a mobile phone, the player must discover what happened to its owner, Sam. Digging through secrets scattered among apps, text messages and photo galleries, the player-voyeur starts witnessing the emotions of Sam, and behind the apparent light-heartedness of a teenage story, their questioning on coming of age, homophobia, depression or the search of oneself.

A call to action

Counting on its realistic and resonant writing, coupled with a strong graphical style, between drawing and painting, the prototype released for free after the Global Game Jam made its way through the Web, despite no specific communication.

The international press quickly gave praise (Rock Paper Shotgun, Gamer Network, Canard PC, Stylist, Madmoizelle, Qweek, Pocket Gamer, JV le Mag, Joypad...). Voices of the industry also recognized the narrative quality, and were touched by the themes approached in the game, namely Sam Barlow (Her Story), William Pugh (The Stanley Parable), Steve Gaynor (Gone Home), Michel Koch (Life is Strange), Nina Freeman (Cibele), as well as Kyle Seeley (Emily is Away). The team was invited at GDC 2016 (San Francisco), E3 2016 (Los Angeles), the A Maze Festival (Berlin) and Evry Games City. During these events, many players confirmed their interest in the game.

As a consequence, the team grew and founded “Accidental Queens” in order to build a final version: longer, graphically improved, with more apps and more content, an original soundtrack and professional localizations in English, French, Spanish, Portuguese, German and Italian.

This new version was set to release on January 26, 2017, and Accidental Queens launched a crowdfunding campaign. It was a success, and 11.227€ (112% of an expected goal of 10.000€) were gathered, thanks to 439 contributors from more than 17 different countries. A small but mandatory budget to help the team finish the development.

“A Normal Lost Phone” was then signed with a publisher, Playdius (ex-Plug In Digital Label), allowing the team to receive valuable help concerning the marketing and distribution part of their work, and leaving them more time to focus on the game’s development. As a consequence, the game is also available on Steam, as well as many other platforms. « We are really happy to work with Accidental Queens on A Normal Lost Phone which is an extremely unsettling and immersive game. This game manages to touch on very sensitive subjects with exceptional empathy. » said Francis Ingrand, CEO at Playdius.


  • An immersive and intuitive way of introducing the narrative through a fake smartphone interface.
  • A game that bridges the gap between reality and fiction by letting players act as themselves. The game asks a simple question: if you close the app but still think about the game, have you truly stopped playing?
  • A relatable story that helps build empathy with the characters, allowing to explore difficult topics.


A Normal Lost Phone - Release Trailer YouTube

A Normal Lost Phone - Live Teaser YouTube

A Normal Lost Phone - Crowdfunding Campaign Video YouTube




Awards & Recognition

  • "Best Indie Game" Game Connection Europe 2016 Development Awards
  • "Honorable Mention for Excellence in Narrative" Independent Games Festival 2017
  • "Third Place" Big Indie Pitch of Berlin, April 2016
  • "Prize for originality" Evry Game City 2016
  • "Finalist" YOUROPE Game Challenge 2016
  • "Nominated for the International Competition" Ludicious 2017
  • "Nominated for Best Mobile Game, Most Promising IP and Best Casual Game" Game Connection Europe 2016 Development Awards
  • "Nominated" Indie Games Play 2016
  • "Nominated for the Audience Award" A MAZE. Independent Games Festival 2016
  • "Nominated for the Most Amazing Game Award" A MAZE. Independent Games Festival 2016

Selected Articles

  • "A Normal Lost Phone is thoughtfully designed, leveraging voyeurism, curiosity, responsibility, and compassion to tell a strong, character-driven story unlocked through satisfying puzzle-solving."
    - Lian Amaris, gamezebo.com
  • "This is a game that'll suck you in to its movements quickly, and hold you there until you reach the end of its tale."
    - Harry Slater, pocketgamer.co.uk
  • "Es una historia que engancha de manera notable."
    - Ramón Nafria, vandal.net
  • "It shares some of the feeling of Her Story, albeit featuring today’s technology and with less of a focus on the crime angle. But it has the same small moments of revelation, all of which come together to form a story in its own neat yet meandering way."
    - Brendan Caldwell, rockpapershotgun.com
  • "Sa belle écriture et ses illustrations poétiques esquissent un secret qui joue encore avec votre esprit, longtemps après votre unique partie."
    - Pia Jacqmart, Stylist n°127
  • "Une idée simple, efficace, clairement énoncée [...] A Normal Lost Phone parvient à se montrer captivant, extrêmement touchant par moments et cohérent."
    - Maria Kalash, Canard PC n°335
  • "On prendra un grand plaisir à collecter les indices d’ A Normal Lost Phone un par un, mais on se délectera surtout de découvrir la vie de Sam : sa famille, ses amis, ses passions, ses histoires d’amour, ses angoisses, ses mensonges…autant d’éléments qui ne feront pas forcément avancer notre enquête voyeuriste mais qui apporteront à A Normal Lost Phone ses plus beaux atouts : la justesse et l’humanité."
    -  Pierrec, oujevipo.fr
  • "This new phone has a lot to explore, even if you may not see it on the first look. It’s a clever way of delivering a narrative, with you discovering more about Sam, the more you investigate the phone. Will you find out what happened to Sam?"
    - Jupiter Hadley, alphabetagamer.com

(EN) GloomGames - READING PRIVATE MESSAGES - A Normal Lost Phone
Watch on youtu.be.

Watch on youtu.be.

Watch on youtu.be.

About Accidental Queens

Accidental Queens is a video game development studio founded by three women from the industry. After the success of the prototype of A Normal Lost Phone at Global Game Jam 2016, the team has grown in order to deliver a final version of the project. The studio seeks to create games that feature new mechanics, exploring topics from everyday life and social questions, through innovative narrative tools.

More information
More information on Accidental Queens, our logo & relevant media are available here.

A Normal Lost Phone Credits

Elizabeth Maler
Game Design & Scenario

Rafael Martínez Jausoro
Game Design & Scenario

Estelle Charrié (Estellation)
Art direction

Diane Landais

Victoria Guillon
Sound Design

Miryam Houali
Graphic Design & Communication

Simon Bachelier

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks